Agent Driven End Game Analysis for Air Defense


Hocaoğlu M. F.

in: Simulation and Wargaming, Charles Turnitsa,Curtis Blais,Andreas Tolk, Editor, John Wiley & Sons, West Sussex, UK , New Jersey, pp.366-405, 2022

  • Publication Type: Book Chapter / Chapter Research Book
  • Publication Date: 2022
  • Publisher: John Wiley & Sons, West Sussex, UK 
  • City: New Jersey
  • Page Numbers: pp.366-405
  • Editors: Charles Turnitsa,Curtis Blais,Andreas Tolk, Editor

Abstract

End game analysis is basically a type of analysis used to understand missile defense capability, plan defense design, evaluate interoperability, and assess defense performance. Four types of analysis come under end game analysis: missile footprint analysis, operating area, defended area, and scenario view.
In this study, an agent‐based solution is developed to automize end game analysis scenarios and to analyze them in run‐time. The agent creates parallel and nonparallel footprint analysis scenarios automatically and executes them. Automated analysis is applied to all these types of scenarios and is also supported by a reasoning mechanism. Depending on the results of this reasoning, the scenario being executed is diverted to alternative cases such as changing search intervals for sensors, changing altitude and so on. The basic motivation is to use the intelligence capability of the agents to design the missile footprint analysis and enrich the scenario analysis by using automated analysis to achieve a standardized footprint analysis.