Publications & Works

Articles Published in Other Journals

Digital Game as an Art Form

Anadolu Üniversitesi Sanat & Tasarım Dergisi , vol.9, no.2, pp.322-339, 2019 (Peer-Reviewed Journal)

War Narrative in Digital Games and 'Playing the Victim' as the Construction of an Opposing Subjectiivity: This War of Mine

Moment Dergi Hacettepe Üniversitesi İletişim Fakültesi Kültürel Çalışmalar Dergisi, vol.4, no.2, pp.374-395, 2017 (Peer-Reviewed Journal) Creative Commons License

From Balkanization to Europeanization: An Analysis of Subjectivity in Croatian Cinema

Sinecine: Sinema Araştırmaları Dergisi , vol.8, no.2, pp.63-92, 2017 (Peer-Reviewed Journal)

Digital Game as Syberdrama: Alice In Wonderland

Folklor/Edebiyat Uluslararası Kıbrıs Üniversitesi Dergisi , vol.18, no.72, pp.113-134, 2012 (Peer-Reviewed Journal)

Refereed Congress / Symposium Publications in Proceedings

Perpetuation Forms of Orientalist Othering Concept on New Media:"Ahmed & Salim"

Marmara University Faculty of Communication International Conference of New Media and Interactivity, İstanbul, Turkey, 28 - 30 April 2010, vol.1, no.1, pp.300-306

Books & Book Chapters

From Pop-Up to AR: Constructed Agency in Interactive Picture Books for Children and Playful Reading in a Digital Age

in: Rethinking Digital Communications: Social Media & Visual Culture, Özge Sayılgan,Aslı İgit, Editor, Nobel Yayınevi, Ankara, pp.74-104, 2020

The Problem of Subjectivity in Netflix Interactive Drama Experience: Alienation from Puss in Book to Black Mirror

in: DIGITAL COMMUNICATION - Theory and Research, Özge Sayılgan,Aslı İgit, Editor, Nobel Yayınevi, Ankara, pp.161-180, 2020

Artgame as an Open Work: A Progressive Kaleidoscope

in: Gri/s Artwork Texts, Kevser Akcıl,Juan Bernardo Pinela, Editor, Akademisyen Yayınevi , Ankara, pp.65-71, 2018 Creative Commons License

Etkileşimli Drama Olarak Dijital Oyun

in: Dijital: Kavramlar, Olanaklar, Deneyimler, Nilüfer Timisi, Editor, Kalkedon Yayınevi, İstanbul, pp.179-214, 2016

Independent Digital Game: Dependencies of Indie Games in Value Production Chain

in: Media and Design, Süreyya Çakır, Editor, Urzeni Yayınevi, İstanbul, pp.331-362, 2014

Gündelik Yaşamda Devrim Ve Modern Konutun Eleştirisi

in: Medya ve Gündelik Yaşamda Çevre Gerçeği, Serkan Kırlı,Ümit Sarı, Editor, Aya Yayınevi, İstanbul, pp.111-149, 2012

Etkileşimliliğin İdeolojisi: Dijital Oyun

in: Medya: İdeolojik Arena, Burcu Kaya Erdem, Editor, Beta Basım Yayım Dağıtım, İstanbul, pp.43-66, 2012